<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5324355684005685866</id><updated>2012-02-16T16:29:43.025-06:00</updated><title type='text'>Mike Horton</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://michaeljhorton.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-3140323672392734796</id><published>2012-01-27T16:45:00.000-06:00</published><updated>2012-01-27T19:31:33.845-06:00</updated><title type='text'>RAGE HD Update</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UxdkHBhxr5g/TyMhdKHBafI/AAAAAAAAAHE/U3m2gvQI4RI/s1600/rageHD_ios06.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-UxdkHBhxr5g/TyMhdKHBafI/AAAAAAAAAHE/U3m2gvQI4RI/s200/rageHD_ios06.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-Zi0trcQQFjs/TyMhZROtdjI/AAAAAAAAAGc/vd_D7OfSwtE/s1600/rageHD_ios01.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-Zi0trcQQFjs/TyMhZROtdjI/AAAAAAAAAGc/vd_D7OfSwtE/s200/rageHD_ios01.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-TR4-JH24C0I/TyMhbhiLUtI/AAAAAAAAAG0/bW2NK_eGdCY/s1600/rageHD_ios04.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-TR4-JH24C0I/TyMhbhiLUtI/AAAAAAAAAG0/bW2NK_eGdCY/s200/rageHD_ios04.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-T99D_xqQ7Lw/TyMhcUl6UmI/AAAAAAAAAG8/auHtGBkTydU/s1600/rageHD_ios05.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://1.bp.blogspot.com/-T99D_xqQ7Lw/TyMhcUl6UmI/AAAAAAAAAG8/auHtGBkTydU/s200/rageHD_ios05.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-yQwk1vdEIqM/TyMhazOvLFI/AAAAAAAAAGs/pJFm2SSAvA4/s1600/rageHD_ios03.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://4.bp.blogspot.com/-yQwk1vdEIqM/TyMhazOvLFI/AAAAAAAAAGs/pJFm2SSAvA4/s200/rageHD_ios03.png" width="200" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-IVAA836L6GI/TyMhaGm7lnI/AAAAAAAAAGk/UJYNqR9LQOs/s1600/rageHD_ios02.png" imageanchor="1" style="margin-left: 0.5em; margin-right: 0.5em;"&gt;&lt;img border="0" height="150" src="http://3.bp.blogspot.com/-IVAA836L6GI/TyMhaGm7lnI/AAAAAAAAAGk/UJYNqR9LQOs/s200/rageHD_ios02.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Rage HD update is out now. The above shots are of the Aqueduct level that I worked on for the game.&lt;br /&gt;The level was built almost complete from artwork from the Rage console and PC game. I merely "kit bashed" a lot of the assets together and worked with a designer on the level layout. I was responsible for all the lighting in the level and worked on creating different access points for mutants to spawn from i.e. cracks, pipes, and grates to name a few.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-3140323672392734796?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/3140323672392734796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/3140323672392734796'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2012/01/rage-hd-update.html' title='RAGE HD Update'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UxdkHBhxr5g/TyMhdKHBafI/AAAAAAAAAHE/U3m2gvQI4RI/s72-c/rageHD_ios06.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-4399124601968734114</id><published>2011-11-20T22:26:00.001-06:00</published><updated>2012-01-27T19:32:18.057-06:00</updated><title type='text'>Started new sculpt</title><content type='html'>&lt;div class="mobile-photo"&gt;&lt;a href="http://3.bp.blogspot.com/--vpvSndbkF8/TsnS_ubB8pI/AAAAAAAAAFw/phCV0sku5jo/s1600/photo-798637.JPG"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5677300797512217234" src="http://3.bp.blogspot.com/--vpvSndbkF8/TsnS_ubB8pI/AAAAAAAAAFw/phCV0sku5jo/s320/photo-798637.JPG" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="mobile-photo"&gt;Well, for whatever reason when I sent this pic from my iPhone it left out all the text except for the subject line. Will have to do some more testing on it. Anyway, I finally got back into some sculpting.&lt;/div&gt;&lt;div class="mobile-photo"&gt;Took plenty of poking from my son to start something new with him, and I had a blast building the armature with him. Just need some epoxy putty and we will be good to go on putting down some clay.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-4399124601968734114?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/4399124601968734114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/4399124601968734114'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/started-new-sculpt.html' title='Started new sculpt'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/--vpvSndbkF8/TsnS_ubB8pI/AAAAAAAAAFw/phCV0sku5jo/s72-c/photo-798637.JPG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-1142903449371132869</id><published>2011-11-15T16:33:00.001-06:00</published><updated>2011-11-15T16:33:18.419-06:00</updated><title type='text'>The site move</title><content type='html'>Finally got some of the new site moved over. I will start on the images next. Hopefully it won't take too long to get the images formatted to my liking.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-1142903449371132869?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/1142903449371132869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/1142903449371132869'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/site-move.html' title='The site move'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-9156460700978944101</id><published>2011-11-15T16:16:00.005-06:00</published><updated>2011-11-15T22:20:24.610-06:00</updated><title type='text'>Environment Test (Another one in 2 Days)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-xC3W-Rzvx24/TsM58r8uqBI/AAAAAAAAACw/Hc6Ds6sZsPA/s1600/roof_top.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-xC3W-Rzvx24/TsM58r8uqBI/AAAAAAAAACw/Hc6Ds6sZsPA/s640/roof_top.png" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is an environment test I made about 6 months ago. I figured it was about time to at least throw up a pic of this one. I created this one over a weekend with concept art that was provided. I’m very happy with the way it turned out given the time constraints. I used Maya, Photoshop and the UDK.&lt;br /&gt;I ended up not moving forward with the company due to the id Software offer. I think their test was one of the best I have seen to showcase an environment artists skill set.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-9156460700978944101?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/9156460700978944101'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/9156460700978944101'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/environment-test-another-one-in-2-days.html' title='Environment Test (Another one in 2 Days)'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-xC3W-Rzvx24/TsM58r8uqBI/AAAAAAAAACw/Hc6Ds6sZsPA/s72-c/roof_top.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-151844501970271299</id><published>2011-11-15T16:16:00.003-06:00</published><updated>2011-11-15T22:21:43.771-06:00</updated><title type='text'>Chenowth Buggy (2 Days of work!)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kn8FpHfaZVA/TsM6T_RBp0I/AAAAAAAAAC4/-SxpeP2IdTs/s1600/buggy_comp_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="388" src="http://2.bp.blogspot.com/-kn8FpHfaZVA/TsM6T_RBp0I/AAAAAAAAAC4/-SxpeP2IdTs/s640/buggy_comp_1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Here we have a Chenowth Buggy I recently made. Looks unfinished I know. I had only 2 days to work on this one. 1 Day for modeling &amp;amp; UV’s and 1 day for textures. I’m fairly happy with how it turned out considering the time. There was still plenty of things I would have liked to do texture wise. I used Mudbox 2011 for some of the texturing process which is a great way to texture games assets. I highly recommend trying it out if one has access to Mudbox that is.&amp;nbsp; Other software used was Maya for modeling and Photoshop for additional texture work.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-151844501970271299?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/151844501970271299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/151844501970271299'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/chenowth-buggy-2-days-of-work.html' title='Chenowth Buggy (2 Days of work!)'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kn8FpHfaZVA/TsM6T_RBp0I/AAAAAAAAAC4/-SxpeP2IdTs/s72-c/buggy_comp_1.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-8080599527527395318</id><published>2011-11-15T16:16:00.001-06:00</published><updated>2011-11-16T00:09:15.757-06:00</updated><title type='text'>*UPDATE* Art Test [WIP]</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qDnsPHA-S6s/TsM6mV6-zgI/AAAAAAAAADA/N1YypAgsj4w/s1600/art_test_render_rev02.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="364" src="http://1.bp.blogspot.com/-qDnsPHA-S6s/TsM6mV6-zgI/AAAAAAAAADA/N1YypAgsj4w/s640/art_test_render_rev02.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;br /&gt;Finally got around to updating this piece. I’m still not finished with the textures but I added a bit more modeling detail where I felt it was needed. Still a lot of work to do on the textures which I hope to get to in the next few weeks.&lt;br /&gt;Here’s an art test I recently submitted. The test had a 2 week limit on it so I had to turn it in before I was completely happy with it. I plan on finishing the project up in the next week or two. For now it’s a work in progress and for the most part I’m happy with the way it turned out but there are a few additional tweaks I would like to make. I don’t have permission to post the concept art this was based on so for now the model will have to do.&lt;br /&gt;I used Maya for the modeling and Photoshop to texture, then assembled the pieces in Unreal UDK for the lighting and rendering.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-8080599527527395318?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/8080599527527395318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/8080599527527395318'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/update-art-test-wip.html' title='*UPDATE* Art Test [WIP]'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-qDnsPHA-S6s/TsM6mV6-zgI/AAAAAAAAADA/N1YypAgsj4w/s72-c/art_test_render_rev02.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-2223771275377722988</id><published>2011-11-15T16:15:00.005-06:00</published><updated>2011-11-16T00:11:21.137-06:00</updated><title type='text'>Props</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-N4WLthvgPa8/TsNT9tbQTxI/AAAAAAAAADo/-fG384yoEa0/s1600/barrier.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="434" src="http://3.bp.blogspot.com/-N4WLthvgPa8/TsNT9tbQTxI/AAAAAAAAADo/-fG384yoEa0/s640/barrier.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-HYFKy_ioUs8/TsNT91qiNAI/AAAAAAAAADw/fllsFHUzfuw/s1600/engine_block_0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="384" src="http://1.bp.blogspot.com/-HYFKy_ioUs8/TsNT91qiNAI/AAAAAAAAADw/fllsFHUzfuw/s640/engine_block_0.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Here are some props I have been working on. All were creating using Maya, Mudbox and Photoshop for use Unreal 3. I should be posting several more props here soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-2223771275377722988?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/2223771275377722988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/2223771275377722988'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/props.html' title='Props'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-N4WLthvgPa8/TsNT9tbQTxI/AAAAAAAAADo/-fG384yoEa0/s72-c/barrier.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-3378619754867554876</id><published>2011-11-15T16:15:00.003-06:00</published><updated>2011-11-16T00:12:41.189-06:00</updated><title type='text'>UE3 Sewer Environment</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-cs8Kyhm95ZE/TsNUSURGEdI/AAAAAAAAAD4/LW-H81xRon4/s1600/sewer_combined.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="486" src="http://1.bp.blogspot.com/-cs8Kyhm95ZE/TsNUSURGEdI/AAAAAAAAAD4/LW-H81xRon4/s640/sewer_combined.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Just finished this piece. I found the concept from game developer Splash Damage and I really liked it, so I decided to work on it in my spare time. All the images are from Unreal 3. I used Maya, Photoshop, and Mudbox for detailing out the different Static Meshes. The scene is made up of about 50/50 BSP and Static Meshes.&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-3378619754867554876?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/3378619754867554876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/3378619754867554876'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/ue3-sewer-environment.html' title='UE3 Sewer Environment'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-cs8Kyhm95ZE/TsNUSURGEdI/AAAAAAAAAD4/LW-H81xRon4/s72-c/sewer_combined.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-1870552631797484250</id><published>2011-11-15T16:15:00.001-06:00</published><updated>2011-11-16T00:13:23.536-06:00</updated><title type='text'>Mobile Command Trailer</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-HJfzQfdXHLY/TsNUeJqfK0I/AAAAAAAAAEA/ADJ2MDBYkXo/s1600/mcc1wconcept.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="274" src="http://4.bp.blogspot.com/-HJfzQfdXHLY/TsNUeJqfK0I/AAAAAAAAAEA/ADJ2MDBYkXo/s640/mcc1wconcept.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This is a fictional Mobile Command Trailer used by investigators to collect and analyze evidence while in transit to different scenes. The trailer consists of all movable pieces that are attached to a single object that I animated with several matinees to simulate a truck moving throughout the city. The matinees are pumped into a random expression in Kismet that runs the different matinee animations for the trailer. I was responsible for a large portion of the artwork in the trailer including the lighting.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-1870552631797484250?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/1870552631797484250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/1870552631797484250'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/mobile-command-trailer.html' title='Mobile Command Trailer'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-HJfzQfdXHLY/TsNUeJqfK0I/AAAAAAAAAEA/ADJ2MDBYkXo/s72-c/mcc1wconcept.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-5956249176079380090</id><published>2011-11-15T16:14:00.005-06:00</published><updated>2011-11-16T00:15:43.367-06:00</updated><title type='text'>America’s Army 3.0</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Ca4_70kxwtU/TsNVAs1ULpI/AAAAAAAAAEQ/jPEMlF-rMCE/s1600/alley2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-Ca4_70kxwtU/TsNVAs1ULpI/AAAAAAAAAEQ/jPEMlF-rMCE/s640/alley2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oQzZg8DqDak/TsNVAx4lPNI/AAAAAAAAAEY/y9ArqDxZy8w/s1600/conexemout3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://4.bp.blogspot.com/-oQzZg8DqDak/TsNVAx4lPNI/AAAAAAAAAEY/y9ArqDxZy8w/s640/conexemout3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IaBDVdkYl-0/TsNVBZ1HWFI/AAAAAAAAAEg/nYsJyh1OsPY/s1600/pipeline6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://1.bp.blogspot.com/-IaBDVdkYl-0/TsNVBZ1HWFI/AAAAAAAAAEg/nYsJyh1OsPY/s640/pipeline6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;AA3 released on June 17th 2009. For anyone who doesn’t know what the America’s Army video game project is all about; the US Army uses the Unreal video game engine to train our soldiers and they fund the development of a public version of the video game to bring Army value to the public. I am currently a developer at America’s Army and had the pleasure of working on several levels in the game. Here are several screens of some of the levels I had the opportunity to work on. Enjoy! Visit &lt;a href="http://www.americasarmy.com/" target="_blank" title="America's Army"&gt;www.AmericasArmy.com&lt;/a&gt; for more info.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-5956249176079380090?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/5956249176079380090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/5956249176079380090'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/americas-army-30.html' title='America’s Army 3.0'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Ca4_70kxwtU/TsNVAs1ULpI/AAAAAAAAAEQ/jPEMlF-rMCE/s72-c/alley2.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-522601260293844912</id><published>2011-11-15T16:14:00.003-06:00</published><updated>2011-11-16T00:17:06.460-06:00</updated><title type='text'>Raven UAV</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YxjIFuAjA78/TsNVSGo56YI/AAAAAAAAAEw/YgsDyK3KclY/s1600/raven1_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-YxjIFuAjA78/TsNVSGo56YI/AAAAAAAAAEw/YgsDyK3KclY/s640/raven1_large.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-MrnsZnPzNZ4/TsNVSWaVWYI/AAAAAAAAAE4/FxG2g7Nepak/s1600/raven2_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-MrnsZnPzNZ4/TsNVSWaVWYI/AAAAAAAAAE4/FxG2g7Nepak/s640/raven2_large.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SOqAWWLKm7w/TsNVRy9ArCI/AAAAAAAAAEo/7Kt3FC2IEhY/s1600/raven_tex_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-SOqAWWLKm7w/TsNVRy9ArCI/AAAAAAAAAEo/7Kt3FC2IEhY/s400/raven_tex_large.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This Raven UAV model was made for a training map using Unreal 2.x engine. The Raven has about a 5-6 foot wing span and is launched by hand. I was responsible for modeling and texturing the Raven.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-522601260293844912?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/522601260293844912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/522601260293844912'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/raven-uav.html' title='Raven UAV'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-YxjIFuAjA78/TsNVSGo56YI/AAAAAAAAAEw/YgsDyK3KclY/s72-c/raven1_large.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-8333102583937742358</id><published>2011-11-15T16:14:00.001-06:00</published><updated>2011-11-16T00:18:30.778-06:00</updated><title type='text'>M1A2 Abrams</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ZSpPFF0jLGM/TsNVp_0PlGI/AAAAAAAAAFA/3pqjSWyqSSM/s1600/m1a2_dirt_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-ZSpPFF0jLGM/TsNVp_0PlGI/AAAAAAAAAFA/3pqjSWyqSSM/s640/m1a2_dirt_large.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qv1ZygiO8C4/TsNVqa3ZtbI/AAAAAAAAAFI/od_QoI6uZag/s1600/m1a2_dirt_rear_detail_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-qv1ZygiO8C4/TsNVqa3ZtbI/AAAAAAAAAFI/od_QoI6uZag/s640/m1a2_dirt_rear_detail_large.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tfI3RHrhFmM/TsNVqpd6dsI/AAAAAAAAAFQ/LG9rfCm8eVs/s1600/m1a2_dirt2_large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-tfI3RHrhFmM/TsNVqpd6dsI/AAAAAAAAAFQ/LG9rfCm8eVs/s640/m1a2_dirt2_large.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Model of an M1A2 Abrams tank that I did for a future training scenario using Unreal 3 game engine. I used Maya for modeling and Photoshop for textures.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-8333102583937742358?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/8333102583937742358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/8333102583937742358'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/11/m1a2-abrams.html' title='M1A2 Abrams'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ZSpPFF0jLGM/TsNVp_0PlGI/AAAAAAAAAFA/3pqjSWyqSSM/s72-c/m1a2_dirt_large.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-5324355684005685866.post-6865280673687835905</id><published>2011-06-24T12:36:00.000-05:00</published><updated>2011-06-24T12:36:21.656-05:00</updated><title type='text'>First Post!</title><content type='html'>I plan to move over my current website to this blog in the future.&amp;nbsp;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5324355684005685866-6865280673687835905?l=michaeljhorton.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/6865280673687835905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5324355684005685866/posts/default/6865280673687835905'/><link rel='alternate' type='text/html' href='http://michaeljhorton.blogspot.com/2011/06/first-post.html' title='First Post!'/><author><name>Mike</name><uri>http://www.blogger.com/profile/01532924429856587451</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
