Tuesday, November 15, 2011

The site move

Finally got some of the new site moved over. I will start on the images next. Hopefully it won't take too long to get the images formatted to my liking.

Rooftop Environment (Another one in 2 Days)


This is an environment I made about 6 months ago. I figured it was about time to at least throw up a pic of this one. I created it over a weekend with concept art that was provided. I’m very happy with the way it turned out given the time constraints. I used Maya for all the modeling work and Photoshop for texture creation. The material setup and rendering was created in the UDK.

Silo



Finally got around to updating this piece. I’m still not finished with the textures but I added a bit more modeling detail where I felt it was needed. Still a lot of work to do on the textures which I hope to get to in the next few weeks.
Here’s a silo environment I created. I worked on this environment for about 2 weeks.
I used Maya for the modeling and Photoshop to texture, then assembled the pieces in Unreal UDK for the lighting and rendering.

UE3 Sewer Environment



Just finished this piece. I found the concept from game developer Splash Damage and I really liked it, so I decided to work on it in my spare time. All the images are from Unreal 3. I used Maya, Photoshop, and Mudbox for detailing out the different Static Meshes. The scene is made up of about 50/50 BSP and Static Meshes.

Mobile Command Trailer


This is a fictional Mobile Command Trailer used by investigators to collect and analyze evidence while in transit to different scenes. The trailer consists of all movable pieces that are attached to a single object that I animated with several matinees to simulate a truck moving throughout the city. The matinees are pumped into a random expression in Kismet that runs the different matinee animations for the trailer. I was responsible for a large portion of the artwork in the trailer including the lighting.

America’s Army 3.0




AA3 released on June 17th 2009. For anyone who doesn’t know what the America’s Army video game project is all about; the US Army uses the Unreal video game engine to train our soldiers and they fund the development of a public version of the video game to bring Army value to the public. Here are several screens of some of the levels I had the opportunity to work on. Enjoy! Visit www.AmericasArmy.com for more info.

Monday, November 14, 2011

Chenowth Buggy (2 Days of work)


Here we have a Chenowth Buggy I recently made. Looks unfinished I know. I had only 2 days to work on this one. I took 1 Day for modeling & UV’s and 1 day for textures. I’m fairly happy with how it turned out considering the time. There was still plenty of things I would have liked to do texture wise. I used Mudbox 2011 for some of the texturing process which is a great way to texture games assets. I highly recommend trying it out if one has access to Mudbox that is.  Other software used was Maya for modeling and Photoshop for additional texture work.

Sunday, November 13, 2011

M1A2 Abrams





Model of an M1A2 Abrams tank that I did for a future training scenario using Unreal 3 game engine. I used Maya for modeling and Photoshop for textures.