Finally got around to updating this piece. I’m still not finished with the textures but I added a bit more modeling detail where I felt it was needed. Still a lot of work to do on the textures which I hope to get to in the next few weeks.
Here’s a silo environment I created. I worked on this environment for about 2 weeks.
I used Maya for the modeling and Photoshop to texture, then assembled the pieces in Unreal UDK for the lighting and rendering.